Players can now use the Input-Based Matchmaking Preference option under Gameplay.Gyro has been added to PlayStation 4 and Switch controllers.Forge Talents now apply to the Forge Class Ability selection.Players will have the option of Forging either Class-specific Abilities, or Forging from the neutral pool of Abilities available in-game.Players will now be able to equip an Offensive, Support, and Movement Ability at the same time.Unlock the premium track of the Battle Pass for 900 Crowns, or unlock the Battle Bundle, which contains the premium track and 20 immediate levels, for 2,250 Crowns!.50 levels of futuristic military cosmetics are unlockable by playing Realm Royale.Realm Royale Update 1.39 Patch Notes OB22 GENERAL Gain a vantage point and show you own the throne in the new Fungal Jungle.Įvolve your tactics with the OB22: BokOps update with the newly added Gyro support! We’ve only touched the surface of features packed into this update. A network of bridges now connects the towering portobellos of Fungal Jungle, with a massive mushroom Forge in its center. The Forge will now offer the ability to create Class-specific or Neutral skills to accommodate this exciting new feature.įungal Jungle is also getting a rework in this update, taking the point of interest to new heights. Leap into action with the third ability slot! Players can now hold an Offensive, Support, and Movement ability simultaneously, opening up new combinations to take into battle. Plus: with Chickens like the Cluckmando and mounts like F.I.D.O., this Battle Pass has everything you need to claim victory. Storm the Realm with the One Man Army Warrior, or take a stealthier approach as the Infiltrator Assassin. Crashing on consoles reduced.The OB22: BokOps update is coming in October! Dive into the new BokOps Battle Pass, featuring 50 levels of futuristic military content.Realm Royale Reforged Stat Sheet for player reference Soar duration normalized to 4s, and speed is changed from a fixed 44 feet per second to a scaling speed of 44/48/52/56.Ice Staff ammo increased from 6 to 7 (intended in patch 1.5 hotfix, was bugged previously), headshot multiplier increased from 30% to 35%, and damage per bullet increased from 180/240/280 to 180/250/290.Fire Staff effect/effective radius changed from 4/2 to 4/4 to increase damage consistency.Throwing Axe: Equip time increased from 0.9 to 1.0.Damage bonus curve is exponential to minimize the increase in shorter range fights. Range based damage increase: Begins increasing in damage after 30m, and reaches the maximum 50% increase at 140m.This mid to long range weapon is a charged throw which does more damage based on the time charged and the distance traveled. ![]()
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